Files
Client/GameTools/Zallad3D SceneClass/hristmasParticleManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
898 B
C++

// hristmasParticleManager.h: interface for the ChristmasParticleManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)
#define AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ChristmasParticle.h"
#include <vector>
class CChristmasParticleManager
{
protected:
int m_iNodesNum;
std::vector<CChristmasParticle *> m_Nodes;
public:
CChristmasParticleManager();
virtual ~CChristmasParticleManager();
void AddParticle(CChristmasParticle *,float fX,float fY,float fZ);
void ProcessParticle();
void DeleteParticle(int iNum);
void Render();
void DeleteEnd();
};
#endif // !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)