Files
Client/Server/ManageTool/MonitoringTool/MonitoringToolLog.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
695 B
C++

#ifndef _GAMA_NETWORK_MONITORING_TOOL_CHAT_LOG_H_
#define _GAMA_NETWORK_MONITORING_TOOL_CHAT_LOG_H_
#include <Pattern/Singleton.h>
#include <Network/Packet/ChatToolPacketCmd.h>
/** \class CMonitoringToolLog
¸ð´ÏÅ͸µ Åø ·Î±× Ŭ·¡½º*/
class CMonitoringToolLog : public CStaticSingleton<CMonitoringToolLog>
{
public:
CMonitoringToolLog();
~CMonitoringToolLog();
bool WriteChatLog(ChatToolPkt::ChatDataSend* lpChatData);
bool WriteAdminLog(unsigned char cChatType, unsigned char* szGMName, unsigned char* szUserName, unsigned char* strRecvMsg);
bool WriteUserStatLog();
bool WriteUserStatLog(const CString& strLog);
void FlushChatLog();
void FlushStatLog();
};
#endif