Files
Client/Server/RylServerProject/RylGameLibrary/Item/Container/InventoryContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
675 B
C++

#ifndef _INVENTORY_CONTAINER_H_
#define _INVENTORY_CONTAINER_H_
#include "ItemContainer.h"
namespace Item
{
class CItem;
class CInventoryContainer : public CArrayContainer
{
public:
CInventoryContainer();
virtual ~CInventoryContainer();
ItemPos GetBlankPos(unsigned short wProtoTypeID, unsigned char cNum, bool bStack, CItem** ppPrevItem);
bool TestItem(ItemPos itemPos, unsigned short usProtoTypeID, unsigned char cNum);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void SetAdminTool(void) { m_bAdminToolFlag = true; }
private:
bool m_bAdminToolFlag;
};
};
#endif