Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Parse/ParseAuthServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
2.0 KiB
C++

#ifndef _PARSE_AUTH_SERVER_PACKET_H_
#define _PARSE_AUTH_SERVER_PACKET_H_
// 전방 참조
struct PktBase;
#include <ctime>
#include <DB/DBDefine.h>
namespace ParsePacket
{
// AuthServer
unsigned long HandleAuthAccount(PktBase* lpPktBase, unsigned long& UserID_Out,
unsigned char& cAgentServerType_Out, unsigned char& cFirstLogin_Out);
// WORK_LIST 2.1 계정 국적 추가
unsigned long HandleUserLogin(PktBase* lpPktBase, unsigned long *SessionID_Out, unsigned long *UserID_Out, CHAR_VIEW* CharRecode_Out,
sGuildData* CharGuildRecode_Out, unsigned char* cAccountNation, time_t* currentTime, int* nPlayTime_Out,
unsigned short* usAdminLevel_Out, unsigned char* cBillingType_Out, unsigned char* cBillingUser_Out, unsigned char* cLoginType_Out,
unsigned long* dwTabFlag);
unsigned long HandleCharSelect(PktBase* lpPktBase, unsigned char *Zone_Out, unsigned short *lpChannelNum_Out);
unsigned long HandleCharCreate(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned long *SlotNum_Out, CHAR_VIEW* lpCharView_Out);
unsigned long HandleCharDelete(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned long *SlotNum_Out);
// WORK_LIST 2.1 계정 국적 추가
unsigned long HandleSelectAccountNation(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned char *cType, unsigned char *cAccountNation_Out);
// WORK_LIST 2.3 계정 국적 변경 기능 구현
unsigned long HandleNationChangeResult(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned long* aryGID_Out, unsigned long* aryFame_Out);
// 서버통합 캐릭터 정보
unsigned long HandleUnifiedCharInfo(PktBase* lpPktBase,
unsigned char& cRestrictedPart1ToPart2Level, unsigned char& cRemainCharTransferCount,
USER_INFO& userInfo,
UnifiedStoreInfo** lppUnifiedStoreInfo, unsigned long& dwStoreInfoNum_Out,
UnifiedCharData** lppUnifiedCharData, unsigned long& dwCharDataNum_Out);
// 서버통합 캐릭터 선택 Ack - 성공 / 실패 코드값만 받는다.
unsigned long HandleUnifiedCharSelectAck(PktBase* lpPktBase);
};
#endif