Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
16 lines
1.0 KiB
C++
16 lines
1.0 KiB
C++
#ifndef _GAMA_CLIENT_PARSE_CHAR_QUEST_
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#define _GAMA_CLIENT_PARSE_CHAR_QUEST_
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#include <Network/Packet/PacketStruct/CharQuestPacket.h>
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namespace ParsePacket
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{
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// Äù½ºÆ® °ü·Ã
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unsigned long HandleCharStartQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned long *dwNPCID_Out, unsigned short *wQuestID_Out);
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unsigned long HandleCharCancelQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out);
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unsigned long HandleCharOperateTrigger(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out, unsigned char *cPhase_Out, unsigned char *cTrigger_Out, unsigned char *cCount_Out);
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unsigned long HandleCharQuestInfo(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wExecutingQuestNum_Out, PktQuestDB::ExecutingQuest **lppExecutingQuest_Out, unsigned short *wHistoryQuestNum_Out, unsigned short **lppHistoryQuest_Out);
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unsigned long HandleCharEndQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out, bool *bSave_Out);
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}
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#endif |