Files
Client/GameTools/EffectEditor/meshpage.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

77 lines
1.8 KiB
C++

#if !defined(AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_)
#define AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// meshpage.h : header file
//
#include "CusEdit.h"
#include "CommandManager.h"
#include "X3DEffectEditMesh.h"
/////////////////////////////////////////////////////////////////////////////
// CMeshPage dialog
class CMeshPage : public CPropertyPage
{
DECLARE_DYNCREATE(CMeshPage)
// Construction
public:
void Redo(CCommand *RedoCommand);
void InitValue(void);
void Undo(CCommand *UndoCommand);
CMeshPage();
~CMeshPage();
void SetKeyInfo(void);
// Dialog Data
//{{AFX_DATA(CMeshPage)
enum { IDD = IDD_MESH };
CCusEdit m_edtColR;
CCusEdit m_edtColG;
CCusEdit m_edtColB;
CCusEdit m_edtAlpha;
CComboBox m_cbSrc;
CComboBox m_cbDest;
CString m_strMesh;
DWORD m_dwEndFrame;
DWORD m_dwStartFrame;
DWORD m_dwObjectMax;
DWORD m_dwObjectNum;
float m_fTexFrame;
float m_fStartTexFrame;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CMeshPage)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMeshPage)
virtual BOOL OnInitDialog();
afx_msg void OnCreate();
afx_msg void OnDelete();
afx_msg void OnBrowse();
afx_msg void OnSelchangeCbsrc();
afx_msg void OnSelchangeCbdest();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_)