Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// HumanJobChange.h: interface for the CHumanJobChange class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_)
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#define AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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#include <vector>
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using namespace std;
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class CHumanJobChange : public CGUIWindow
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{
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typedef struct Message
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{
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char strMessage[MAX_PATH];
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} Message, *LPMessage;
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public:
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void SetText(const char *strMessage);
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vector<LPMessage> m_lstMessage;
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unsigned long m_dwChangeResult;
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unsigned short m_wClassChange;
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CHumanJobChange();
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~CHumanJobChange();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_)
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