Files
Client/GameTools/SoundLib/SoundObj_None.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
1.1 KiB
C++

#ifndef _SoundObj_None_H_
#define _SoundObj_None_H_
#include "SoundObject.h"
/////////////////////////////////////////////////////////////////////////////////////////
//
class CSoundObj_None : public ISoundObject
{
public:
void Destroy() {}
int Play( bool bLoop ) { return 0; }
void Play( DWORD dwIndex, bool bLoop ) {}
void Stop( unsigned ) {}
void StopAll() {}
void Reset( unsigned ) {}
void ResetAll() {}
HANDLE GetEventNotify() { return 0; }
void HandleNotification() {}
bool IsAllPlaying() { return false; }
bool IsAllFree() { return true; }
bool IsPlaying( unsigned ) { return false; }
DWORD GetMemoryUse() { return 0; }
bool IsSameFile( const char * ) { return false; }
const char * GetFilename() { return 0; }
eSndObjType GetType() { return SNDOBJTYPE_SOUNDOBJNONE; }
void SetPosition( DWORD dwIndex, D3DVALUE x, D3DVALUE y, D3DVALUE z ) {}
void SetDistance( DWORD dwIndex, D3DVALUE minDistance, D3DVALUE maxDistance ) {}
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif