Files
Client/GameTools/Zallad3D SceneClass/CircleParticle.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
829 B
C++

// CircleParticle.h: interface for the CCircleParticle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_)
#define AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Particle.h"
class CCircleParticle : public CParticle
{
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
vector3 m_vecPos,m_vecTarget,m_vecNowPos;
float m_fNowVelocity,m_fAcceleration;
float m_TotalRemainTime;
float m_NowTime;
bool Update(float fUpdateTime);
void Create(vector3 vecPos,vector3 vecTarget);
CCircleParticle();
virtual ~CCircleParticle();
};
#endif // !defined(AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_)