Files
Client/GameTools/Zallad3D SceneClass/WBEnvPlaneTex.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

56 lines
1.3 KiB
C++

// WBEnvPlaneTex.h: interface for the WBEnvPlaneTex class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBENVPLANETEX_H__772A0551_BC49_438D_A4EB_BC14383A8447__INCLUDED_)
#define AFX_WBENVPLANETEX_H__772A0551_BC49_438D_A4EB_BC14383A8447__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
#include <d3d8.h>
class WBEnvPlaneTex
{
protected:
LPDIRECT3DTEXTURE8 m_pEnvPlaneTexture;
LPDIRECT3DSURFACE8 m_pEnvPlaneSurf;
LPDIRECT3DSURFACE8 m_pEnvDepthSurf;
LPDIRECT3DSURFACE8 m_pBackColorSurf;
LPDIRECT3DSURFACE8 m_pBackDepthSurf;
D3DXVECTOR3 m_vecPlaneVertex[4];
D3DXVECTOR3 m_vecEyePos;
LPDIRECT3DDEVICE8 m_pDevice;
D3DXMATRIX m_matBackup;
D3DXPLANE m_Plane;
D3DVIEWPORT8 m_BackViewPort;
D3DVIEWPORT8 m_TexViewPort;
int m_iTexSizeX,m_iTexSizeY;
public:
D3DXMATRIX m_matReflect;
WBEnvPlaneTex();
~WBEnvPlaneTex();
void Init(LPDIRECT3DDEVICE8 pDev,int iSizeX,int iSizeY);
void InitClipRange(
D3DXVECTOR3 vecA,
D3DXVECTOR3 vecB,
D3DXVECTOR3 vecC,
D3DXVECTOR3 vecD);
void RenderBegin(D3DXVECTOR3 vecEye,D3DXMATRIX matWorld,float fWaterHeight);
void RenderEnd();
LPDIRECT3DTEXTURE8 GetTexture() { return m_pEnvPlaneTexture;}
};
#endif // !defined(AFX_WBENVPLANETEX_H__772A0551_BC49_438D_A4EB_BC14383A8447__INCLUDED_)