Files
Client/GameTools/Zallad3D SceneClass/Z3DAniKeyPack.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.2 KiB
C++

// Z3DAniKeyPack.h: interface for the Z3DAniKeyPack class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_)
#define AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3DAnimationController.h"
#include "misc.h"
struct Z3DAniKeyPack
{
public:
Z3DAniKeyPack()
{
m_pAniControllers = NULL;
}
~Z3DAniKeyPack()
{
SAFE_DELETEA( m_pAniControllers );
}
int GetId()
{
return m_wId;
}
bool Load( char* szFilename );
bool Save( char* szFileName );
Z3DAnimationController* GetData(int n) { return &(m_pAniControllers[n]); }
short GetAniLength() const { return m_sAniLength; }
short GetControllerCount() const { return m_sAniControllerCount; }
bool GetDisplacement( vector3 &v_disp, long lControllerIndex = 0 );
protected:
WORD m_wId;
short m_sAniControllerCount;
Z3DAnimationController* m_pAniControllers;
short m_sAniLength; // length(in frames) of animation set(pack)
};
#endif // !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_)