Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#ifndef _RYL_DBAGENT_CAMP_DB_H_
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#define _RYL_DBAGENT_CAMP_DB_H_
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#pragma once
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#include "SiegeObjectDB.h"
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using namespace Siege;
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class CCampDB : public CSiegeObjectDB
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{
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public:
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virtual ~CCampDB();
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// Process 함수
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virtual Siege::eReturn Process();
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// Cmd 처리 가상 함수
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virtual bool CancelBuild(); // 구축 취소
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virtual bool Cancel(); // 구축 취소 완료
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virtual bool Upgrade(unsigned char cUpgradeTime, unsigned long dwUpgradeGold = 0, unsigned char cUpgradeType = Siege::NO_JEWEL);
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virtual bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
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virtual bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false); // 파괴 완료 (스스로 파괴, 적에게 파괴)
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virtual bool ChangeType(unsigned short wType);
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void UpdateRewardFame(int Fame);
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void UpdateLastUseTime(bool bInit=false);
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void UpdateHP(unsigned long dwNowHP);
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bool ToStartKit();
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unsigned short GetChangeType() const { return m_wChangeType; }
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const CampRight& GetRight() const { return m_CampRight; }
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void SetRight(CampRight campRight); // 관리 권한 변경
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void SetMaterialNum(unsigned char cMaterial);
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virtual bool SerializeOut(char* szBuffer_Out, unsigned short& usBufferSize_Out, unsigned long& dwCID_Out);
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protected:
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CCampDB(CDBComponent& DBComponent, const CampInfoDB& CampInfo);
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CCampDB(CDBComponent& DBComponent, unsigned long dwCampID, unsigned long dwGID,
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unsigned char cZone, unsigned char cChannel, Position Pos);
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CampRight m_CampRight; // 길드 요새 관리 권한
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unsigned short m_wChangeType;
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unsigned long m_dwOldTotalMinutes;
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friend class CSiegeObjectDBMgr;
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};
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#endif _RYL_DBAGENT_CAMP_DB_H_ |