Files
Client/Server/RylServerProject/RylDBAgentServer/Creature/Siege/SiegeArmsDB.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
758 B
C++

#ifndef _RYL_DBAGENT_SIEGE_ARMS_DB_H_
#define _RYL_DBAGENT_SIEGE_ARMS_DB_H_
#pragma once
#include "SiegeObjectDB.h"
using namespace Siege;
class CSiegeArmsDB : public CSiegeObjectDB
{
public:
virtual ~CSiegeArmsDB();
// Process ÇÔ¼ö
Siege::eReturn Process();
// Cmd ó¸® °¡»ó ÇÔ¼ö
bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
bool ToStartKit();
private:
CSiegeArmsDB(CDBComponent& DBComponent, unsigned long dwOwnerID,
unsigned char cNation, unsigned short wObjectType, unsigned char cUpgradeStep,
unsigned char cZone, unsigned char cChannel, Position Pos);
friend class CSiegeObjectDBMgr;
};
#endif _RYL_DBAGENT_SIEGE_ARMS_DB_H_