Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// GUIButton.h: interface for the CGUIButton class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_)
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#define AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define BUTTON_NORMAL 0
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#define BUTTON_CHECK 1
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#define BUTTON_SIMPLE 2
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#define BUTTON_SIMPLECHECK 3
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#define BUTTON_NONE 0
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#define BUTTON_OVER 1
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#define BUTTON_PRESS 2
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#define BUTTON_CLICK 3
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#define BUTTON_ON 4
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#define BUTTON_HOLD 5
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#define BUTTON_OFF 6
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#include "Sprite.h"
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#include "GUITooltipButton.h"
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#include "GUITooltipManager.h"
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class CGUIButton
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{
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public:
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void Update(void);
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long m_nMethod;
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CSprite *m_lpNormalButton;
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CSprite *m_lpOnMouseButton;
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CSprite *m_lpClickMouseButton;
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CGUITooltipButton *m_lpTooltip;
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BOOL m_bShow;
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long m_nState;
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long m_lMoveX;
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long m_lMoveY;
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BOOL m_bPress;
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BOOL m_bExistItemPress;
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CGUIButton();
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~CGUIButton();
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void SetMove(long lMoveX, long lMoveY)
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{
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m_lMoveX = lMoveX; m_lMoveY = lMoveY;
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if(m_lpTooltip)
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{
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m_lpTooltip->SetRect( m_lpNormalButton->m_nPutX + m_lMoveX, m_lpNormalButton->m_nPutY + m_lMoveY,
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m_lpNormalButton->m_nPutX + m_lMoveX + m_lpNormalButton->GetSizeX(),
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m_lpNormalButton->m_nPutY + m_lMoveY + m_lpNormalButton->GetSizeY() );
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}
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}
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long GetMoveX(void) { return m_lMoveX; }
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long GetMoveY(void) { return m_lMoveY; }
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void ShowButton(BOOL bShow)
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{
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m_bShow = bShow;
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if(m_lpTooltip && m_lpTooltip->GetIsTooltip()) m_lpTooltip->m_bShow = bShow;
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}
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void SetTooltip(CGUITooltipManager *lpTooltipManager, const char *strTooltip);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF, long x = 0, long y = 0);
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};
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#endif // !defined(AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_)
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