Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// Shader_ClassicBumpSpec.h: interface for the CShader_ClassicBumpSpec class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_)
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#define AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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#include "Texture.h"
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class CShader_ClassicBumpSpecP;
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class CShader_ClassicBumpSpecV;
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enum CURRENT_SHADER{
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DIFF = 0,
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SPEC,
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};
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class CShader_ClassicBumpSpec : public CShaderScene
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{
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public:
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CShader_ClassicBumpSpec();
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virtual ~CShader_ClassicBumpSpec();
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virtual void Apply();
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virtual void UnApply();
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int m_iCurrentShader;
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protected:
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CShader_ClassicBumpSpecP *m_pDiffPixelShader;
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CShader_ClassicBumpSpecV *m_pDiffVertexShader;
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CShader_ClassicBumpSpecP *m_pSpecPixelShader;
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CShader_ClassicBumpSpecV *m_pSpecVertexShader;
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CTexture *m_pDiffuseTex;
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CTexture *m_pSpecTex;
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};
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#endif // !defined(AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_)
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