Files
Client/GameTools/Zallad3D SceneClass/WBWaterNormalTexGenPAni2.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
752 B
C++

// WBWaterNormalTexGenPAni2.h: interface for the WBWaterNormalTexGenPAni2 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERNORMALTEXGENPANI2_H__52E58108_E2E8_4AE1_9F22_49F3D7FE0FC4__INCLUDED_)
#define AFX_WBWATERNORMALTEXGENPANI2_H__52E58108_E2E8_4AE1_9F22_49F3D7FE0FC4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "WBValue.h"
#include "ShaderScene.h"
class WBWaterNormalTexGenPAni2 : public CPixelShader
{
public:
WBWaterNormalTexGenPAni2();
virtual ~WBWaterNormalTexGenPAni2();
virtual void Apply();
protected:
void SetupPixelShaderConstants();
};
#endif // !defined(AFX_WBWATERNORMALTEXGENPANI2_H__52E58108_E2E8_4AE1_9F22_49F3D7FE0FC4__INCLUDED_)