Files
Client/GameTools/Zallad3D SceneClass/Z3D_GLOBALS.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

82 lines
2.7 KiB
C

// Global variables definitions
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_)
#define AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3DContainer.h"
#include "H3DContainer.h"
#include "Z3DTypes.h"
#include "Z3DTexturePiece.h"
#include "Z3DAnikeyPack.h"
#include "Z3DTexture.h"
#include "H3DOutfitTable.h"
#include "H3DWeaponTable.h"
#include "Z3DStringTable.h"
#include "Z3DMapTok2FileName.h"
// typedef.s
typedef CH3DContainer<Z3DLODMesh> CH3DMeshContainer;
typedef CH3DContainer<Z3DTexturePiece> CH3DTexPieceContainer;
typedef Z3DContainer<Z3DAniKeyPack> Z3DAPackContainer;
typedef CH3DContainer<Z3DAniKeyPack> CH3DAniKeyPackContainer;
typedef CH3DContainer<Z3DAMesh> CH3DAMeshContainer;
typedef CH3DContainer<Z3DTexture> CH3DTextureContainer;
/*typedef CH3DContainer<CH3DOutfitTable> CH3DOutfitTableContainer;
typedef CH3DContainer<CH3DWeaponTable> CH3DWeaponTableContainer;*/
typedef H3DContainerTag<Z3DLODMesh> H3DMeshTag;
typedef H3DContainerTag<Z3DTexturePiece> H3DTexPieceTag;
typedef Z3DTag<Z3DAniKeyPack> Z3DAPackTag;
typedef H3DContainerTag<Z3DAniKeyPack> H3DAniKeyPackTag;
typedef H3DContainerTag<Z3DAMesh> H3DAMeshTag;
typedef H3DContainerTag<Z3DTexture> H3DTextureTag;
/*typedef H3DContainerTag<CH3DOutfitTable> H3DOutfitTableTag;
typedef H3DContainerTag<CH3DWeaponTable> H3DWeaponTableTag;*/
// global var. declarations
extern CH3DMeshContainer g_ContLODMesh;
extern CH3DTexPieceContainer g_ContTexturePiece;
extern Z3DAPackContainer g_ContAPack;
extern CH3DAniKeyPackContainer g_ContAniKeyPack;
extern CH3DAMeshContainer g_ContAMesh;
extern CH3DTextureContainer g_ContTexture;
/*extern CH3DOutfitTableContainer g_ContOutfitTable;
extern CH3DWeaponTableContainer g_ContWeaponTable;*/
// global TOK declarations
//extern CZ3DStringTable g_TokGCMDSName; // general character model description sheet name
extern CZ3DStringTable g_TokSkeletonPartName;
extern CZ3DStringTable g_TokAttachmentName;
extern CZ3DStringTable g_TokSheetName;
extern CZ3DStringTable g_TokMotionName;
extern CZ3DStringTable g_TokFileName;
extern CZ3DStringTable g_TokSlotName;
extern CZ3DStringTable g_TokOutfitName;
extern CZ3DStringTable g_TokAttachmentName;
extern CZ3DStringTable g_TokEventName;
extern CZ3DStringTable g_TokTemp;
extern CZ3DMapTok2FileName g_MapEvent2SndFile;
//extern DWORD g_dwAMeshVertexShader;
bool _Z3DGlobalInit( const char* szDataRoot, IDirect3DDevice8* pDevice );
void _Z3DGlobalClose( IDirect3DDevice8* pDevice );
#endif // !defined(AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_)