Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include "afxcmn.h"
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/*!
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\class CCharQuestPage
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캐릭터 퀘스트 페이지
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*/
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class CCharQuestPage : public CPropertyPage
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{
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DECLARE_DYNAMIC(CCharQuestPage)
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public:
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CCharQuestPage();
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virtual ~CCharQuestPage();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_CHARQUESTPAGE };
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enum SORT_TYPE { QID, TITLE, PHASE };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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private:
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CModifyCharacter* m_lpModifyCharacter;
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unsigned int m_dwDocKey;
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bool m_bSortListAsc;
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int m_iSortListItem;
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CListCtrl m_ctrlCharIngQuestList;
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CListCtrl m_ctrlCharFinishedQuestList;
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public:
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bool SetQuestPageData ( unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter );
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void SetQuestPage ( CModifyCharacter* lpModifyCharacter );
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void SortListWndItem(CListCtrl *lpListCtrl, const int iCol);
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afx_msg void OnBnClickedIngquestReset();
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afx_msg void OnBnClickedSelIngquestDel();
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afx_msg void OnBnClickedSelEndquestDel();
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afx_msg void OnLvnColumnclickCharingquestlist(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnLvnColumnclickCharfinishedquestlist(NMHDR *pNMHDR, LRESULT *pResult);
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};
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