Files
Client/Server/AdminTool/AdminToolServer/ClientDispatchTable.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
723 B
C++

#ifndef _CLIENT_DISPATCH_TABLE_H_
#define _CLIENT_DISPATCH_TABLE_H_
#include <Thread/Lock.h>
#include <Pattern/Singleton.h>
class CBuffer;
class CRylAdminMgrDispatch;
/*!
\class CClientDispatchTable
운영서버와 연결중인 클라이언트 연결 세션 테이블
*/
class CClientDispatchTable
{
private:
typedef CCSLock DispatchLock ;
typedef std::list<CRylAdminMgrDispatch*> lstDispatch ;
DispatchLock m_DispatchLock;
lstDispatch m_lstDispatch;
public:
static CClientDispatchTable & GetInstance()
{
static CClientDispatchTable DispatchTable;
return DispatchTable;
}
void insert(CRylAdminMgrDispatch * lpDispatch);
void erase(CRylAdminMgrDispatch * lpDispatch);
bool SendAll(CBuffer * lpBuffer);
};
#endif