Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
939 B
C++
40 lines
939 B
C++
#pragma once
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#include "Packet.h"
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// LoginServer의 UserConnect가 접속속할때 사용되는 Connect..
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class GameConnection : public NaveServer::NFConnection
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{
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NaveNet::NFPacket m_SendPacket;
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DWORD m_dwServerType;
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DWORD m_dwServerCH;
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public:
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void Clear();
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void DispatchPacket( NaveNet::NFPacket& Packet );
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//------------------------ 멤 버 변 수 -------------------------//
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protected:
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void (GameConnection::*OnMsgMap[MaxPacket])(CHAR* Packet, int Len);
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void OnConnect(BOOL bConnect);
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void OnDisconnect();
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public:
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void Parsed_CMD(CHAR* Packet, int Len);
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void Parsed_AUTHOR(CHAR* Packet, int Len);
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void Parsed_IRC(CHAR* Packet, int Len);
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void Parsed_BUYITEMINFO(CHAR* Packet, int Len);
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void Parsed_Dummy(CHAR* Packet, int Len);
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void Send_IRC(const char* strCommand, const char* strMsg);
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void Send_CMD(DWORD dwCmd, DWORD dwValue);
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void Send_IPList();
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public:
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GameConnection(void);
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~GameConnection(void);
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};
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