Files
Client/GameTools/GLOBALSCRIPT/Network/Packet/PacketStruct/CharAttackPacketStruct.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.3 KiB
C

#ifndef _CHAR_ATTACK_PACKET_STRUCT_H_
#define _CHAR_ATTACK_PACKET_STRUCT_H_
#pragma pack(1)
// 방어자 정보 ( 차후 서버에서 처리 시 없어질 구조체 )
typedef struct AtNode *LPAtNode;
struct AtNode
{
enum { MAX_DEFENDER_NUM = 10 };
unsigned char m_wDefenserNum; // 방어자 수
unsigned long m_dwDefenser[MAX_DEFENDER_NUM]; // 방어자 아이디
unsigned char m_cDefenserJudge[MAX_DEFENDER_NUM]; // 방어자 판정
};
// 공격 정보
typedef struct AtType* LPAtType;
struct AtType
{
enum { SkillBitMask = 0x8000 };
enum Attack
{
Normal = 0,
Move = 1,
ComboLast = 2,
Bow = 3,
CrossBow = 4
};
unsigned short m_wType; // 공격 타입 (또는 스킬 ID)
char m_cSkillLevel; // 스킬 레벨 (-127 ~ 128)
unsigned char m_cSkillLockCount : 4; // 스킬 락카운트 (0~5)
unsigned char m_cAtCount : 4; // 공격 카운트 (0~15)
};
// 방어자 노드
typedef struct DefenserNode* LPDefenserNode;
struct DefenserNode
{
unsigned long m_dwCharID; // 방어자 캐릭터 아이디
unsigned short m_wMaxHP; // 최대 HP
unsigned short m_sCurrHP; // 현재 HP
unsigned short m_wMaxMP; // 최대 MP
unsigned short m_sCurrMP; // 현재 MP
unsigned short m_wDamage; // 데미지 값
unsigned char m_cJudge; // 판정 값
};
#pragma pack()
#endif