Files
Client/GameTools/GLOBALSCRIPT/Network/Packet/PacketStruct/CharLoginOutPacketStruct.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
641 B
C++

#ifndef _CHAR_LOGIN_OUT_PACKET_STRUCT_
#define _CHAR_LOGIN_OUT_PACKET_STRUCT_
namespace DBUpdateData
{
enum UpdateList
{
STATUS_UPDATE = 0, POSITION_UPDATE = 1,
SKILL_UPDATE = 2, QUICKSLOT_UPDATE = 3,
ITEM_EQUIP_UPDATE = 4, ITEM_INVEN_UPDATE = 5,
ITEM_EXTRA_UPDATE = 6, ITEM_EXCHANGE_UPDATE = 7,
MAX_UPDATE_DB = 8
};
enum UpdateType
{
LOGIN = 0, LOGOUT = 1,
UPDATE = 2, ADMIN_LOGIN = 3,
ZONEMOVE = 4
};
enum Limit
{
MAX_DBUPDATE_SIZE = 8000
};
};
#endif