Files
Client/GameTools/Zallad3D SceneClass/SectorFallMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
781 B
C++

// SectorFallMap.h: interface for the CSectorFallMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)
#define AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <List.h>
#include "3DMath.h"
class CSectorFallMap
{
public:
int m_IndexX,m_IndexY;
List<float> m_FallAddXList;
List<float> m_FallLeftList;
List<float> m_FallRightList;
List<float> m_FallHeightList;
List<color> m_FallColor;
float m_fFallPosX,m_fFallPosY,m_fFallRot;
CSectorFallMap();
virtual ~CSectorFallMap();
};
#endif // !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)