Files
Client/GameTools/Zallad3D SceneClass/Shader_ClassicBumpSpecV.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
990 B
C++

// Shader_ClassicBumpSpecV.h: interface for the CShader_ClassicBumpSpecV class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_)
#define AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CShader_ClassicBumpSpecV : public CVertexShader
{
protected:
float m_fBumpScale;
public:
CShader_ClassicBumpSpecV(int iShaderValue);
virtual ~CShader_ClassicBumpSpecV();
virtual void Apply();
virtual int GetVertexStride() const { return 0; }
virtual DWORD GetVertexFormat() const { return 0; }
virtual void SetupVertexShaderConstants();
void SetLightDirection(D3DXVECTOR3 vecDir);
void SetBumpScale(float fScale) { m_fBumpScale = fScale;}
};
#endif // !defined(AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_)