Files
Client/GameTools/Zallad3D SceneClass/Shader_Glare.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
832 B
C++

// Shader_Glare.h: interface for the CShader_Glare class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_)
#define AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CShader_BumpSpecV;
class CShader_GlareP;
class CShader_Glare : public CShaderScene
{
public:
CShader_Glare();
virtual ~CShader_Glare();
virtual void Apply();
virtual void UnApply();
void SetNormalTexture(char *strTexName);
void SetBumpScale(float fScale);
protected:
CShader_GlareP * m_pPixelShader;
CShader_BumpSpecV * m_pVertexShader;
};
#endif // !defined(AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_)