Files
Client/Server/AdminTool/AdminToolClient/CharSkillEditDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
731 B
C++

#pragma once
#include "afxwin.h"
/*!
\class CCharSkillEditDlg
스킬 레벨 조정 다이얼로그
*/
class CCharSkillEditDlg : public CDialog
{
DECLARE_DYNAMIC(CCharSkillEditDlg)
public:
CCharSkillEditDlg(unsigned char cDlgType, CWnd* pParent = NULL);
virtual ~CCharSkillEditDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARSKILLEDITDLG };
enum DLG_TYPE
{
SKILL_ADD = 1,
SKILL_EDIT = 2,
SKILL_DEL = 3
};
protected:
virtual void DoDataExchange(CDataExchange* pDX);
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CWnd* m_lpParent;
unsigned char m_cDlgType;
CString m_strSkillName;
CComboBox m_ctrlSkillLevelEdit;
unsigned char m_cSkillLevel;
afx_msg void OnBnClickedSkillLVEdit();
};