Files
Client/Server/AdminTool/AdminToolClient/CharStatusPage.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

60 lines
1.1 KiB
C++

#pragma once
#include "afxwin.h"
class CModifyCharacter;
/*!
\class CCharStatusPage
캐릭터 스테이터스 정보 페이지
*/
class CCharStatusPage : public CPropertyPage
{
DECLARE_DYNAMIC(CCharStatusPage)
public:
CCharStatusPage();
virtual ~CCharStatusPage();
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARSTATUSPAGE };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CComboBox m_ctrlCharSex;
CComboBox m_ctrlCharHair;
CComboBox m_ctrlCharFace;
CComboBox m_ctrlCharRace;
CComboBox m_ctrlCharClass;
unsigned long m_dwFame;
unsigned long m_dwMileage;
unsigned int m_dwLV;
unsigned int m_dwSTR;
unsigned int m_dwDEX;
unsigned int m_dwWIS;
unsigned int m_dwINT;
unsigned int m_dwCON;
unsigned int m_dwIP;
unsigned int m_dwHP;
unsigned int m_dwMP;
__int64 m_dwEXP;
__int64 m_dwEXPLimit;
CModifyCharacter* m_lpStatusPageInfo;
unsigned int m_dwDocKey;
afx_msg void OnBnClickedUpdateStatus();
public:
bool SetStatusPageData(unsigned int dwDocKey, CModifyCharacter* lpCharInfo);
bool SetStatusPage(CModifyCharacter* lpModifyCharacter);
};