Files
Client/Server/AdminTool/AdminToolClient/ListCtrlSortClass.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1.2 KiB
C++

// ListCtrlSortClass.h: interface for the CListCtrlSortClass class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LISTCTRLSORTCLASS_H__D86241E3_1492_11D4_B3AB_006008BD86D1__INCLUDED_)
#define AFX_LISTCTRLSORTCLASS_H__D86241E3_1492_11D4_B3AB_006008BD86D1__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
///////////////////////////////
// Thanks Max Poliashenko. //
///////////////////////////////
class CListCtrlSortClass
{
public:
// The sort depend on the EnumDataType. We can extent the type ...
enum SortDataType { dtNULL = 0, dtINT, dtFLOAT, dtDEC, dtSTRING, dtSTRINGNOCASE, dtDATETIME };
CListCtrlSortClass(CListCtrl *pList, const int nCol);
virtual ~CListCtrlSortClass();
void Sort(BOOL bAsc, SortDataType dtType);
protected:
CListCtrl *m_pList;
static int CALLBACK Compare(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort);
class CSortItem
{
public:
CSortItem(const DWORD dw, const CString &txt) : m_txt(txt) { m_dw = dw; }
virtual ~CSortItem() { };
DWORD m_dw;
CString m_txt;
};
};
#endif // !defined(AFX_LISTCTRLSORTCLASS_H__D86241E3_1492_11D4_B3AB_006008BD86D1__INCLUDED_)