Files
Client/Server/AdminTool/AdminToolClient/UserInfoDoc.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

80 lines
1.2 KiB
C++

// UserInfoDoc.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "AdminToolClient.h"
#include "UserInfoDoc.h"
#include "UserCharTreeView.h"
// CUserInfoDoc
IMPLEMENT_DYNCREATE(CUserInfoDoc, CDocument)
CUserInfoDoc::CUserInfoDoc() : m_lpUserInfo( NULL )
{
}
BOOL CUserInfoDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
return TRUE;
}
CUserInfoDoc::~CUserInfoDoc()
{
}
BEGIN_MESSAGE_MAP(CUserInfoDoc, CDocument)
END_MESSAGE_MAP()
// CUserInfoDoc 진단입니다.
#ifdef _DEBUG
void CUserInfoDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CUserInfoDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
// CUserInfoDoc serialization입니다.
void CUserInfoDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: 여기에 저장 코드를 추가합니다.
}
else
{
// TODO: 여기에 로딩 코드를 추가합니다.
}
}
// CUserInfoDoc 명령입니다.
void CUserInfoDoc::SetUserInfo(CCharacterDoc::CharDocInfo* Doc)
{
m_lpUserInfo = Doc;
m_lpUserInfo->m_ModifyDocument = this;
CUserCharTreeView *pView;
POSITION pos;
pos = GetFirstViewPosition();
pView = static_cast<CUserCharTreeView*>(GetNextView(pos));
pView->UserCharTreeSet(); // 트리 아이템 셋팅
pView->Invalidate(FALSE);
}