Files
Client/Server/AdminTool/CAsyncSockLibrary/Network/SingleSession/ClientSingleSession.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

213 lines
4.5 KiB
C++

#include "stdafx.h"
#include <Stream/Buffer/Buffer.h>
#include <Stream/Buffer/BufferFactory.h>
#include <Network/Dispatch/AdminToolDispatch.h>
#include <Network/AsyncSock/ClientSock.h>
#include <Network/SingleSession/ClientSingleSession.h>
CSingleSession::CSingleSession( )
: m_hSock( INVALID_SOCKET ), m_lpClientAsync( NULL ), m_pPacketDispatch( NULL ), m_bIsConnected( FALSE )
//m_pRecvBuffer( CREATE_BUFFER( static_cast< unsigned long >( CBufferFactory::GetOptimizedBufferSize( 32768 ) ) ) )
{
m_pRecvBuffer = m_DefaultBufferFactory.Create( 32768 );
}
CSingleSession::~CSingleSession( )
{
Destroy( );
if( m_pRecvBuffer )
{
m_DefaultBufferFactory.Release( m_pRecvBuffer );
//RELEASE_BUFFER( m_pRecvBuffer );
}
}
bool CSingleSession::Initialize( CPacketToolDispatch* pPacketDispatch )
{
if( pPacketDispatch == NULL ) return false;
m_lpClientAsync = new CClientSock( this );
if( !SetDispatch( pPacketDispatch ) )
{
return false;
}
if( !m_lpClientAsync->Create( ) )
{
return false;
}
return true;
}
void CSingleSession::Disconnected( )
{
MessageBox( NULL, _T("서버와 연결이 끊어졌습니다."), _T("알림"), MB_OK );
m_bIsConnected = false;
}
bool CSingleSession::Connect( TCHAR* Address, int nPort )
{
if( m_lpClientAsync )
{
if( InitializeInternal( m_pPacketDispatch ) )
{
if( m_lpClientAsync->Connect(Address, nPort ) )
{
m_hSock = m_lpClientAsync->m_hSocket;
m_bIsConnected = true;
return true;
}
}
}
return false;
}
bool CSingleSession::GetConnected( )
{
return m_bIsConnected;
}
bool CSingleSession::InitializeInternal( CPacketToolDispatch* lpPacketDispatch )
{
m_bIsConnected = FALSE;
CloseSocket( );
//m_pRecvBuffer->ClearBuffer( );
if( m_pRecvBuffer == NULL )
{
return false;
}
if( m_pPacketDispatch == NULL )
{
return false;
}
return true;
}
bool CSingleSession::Send( CBuffer* lpBuffer )
{
unsigned long dwSendBytes = 0;
unsigned long nSendByte = lpBuffer->length( );
if( m_hSock != INVALID_SOCKET )
{
while( nSendByte )
{
dwSendBytes = m_lpClientAsync->Send( lpBuffer->begin( ), lpBuffer->length( ) ); // 전부보낼때까지 버텨~
if( dwSendBytes )
{
nSendByte -= dwSendBytes;
}
else //뭔가 삑싸리
{
CloseSocket( );
//RELEASE_BUFFER( lpBuffer );
m_DefaultBufferFactory.Release( lpBuffer );
AfxMessageBox( _T("패킷보내기 실패 접속 끊어~~"), MB_OK );
return false;
}
}
}
//RELEASE_BUFFER( lpBuffer );
m_DefaultBufferFactory.Release( lpBuffer );
return true;
}
bool CSingleSession::Recv( )
{
unsigned long dwReceived = 0; //리쌔에에에에엣~
unsigned long dwBufferLength = m_pRecvBuffer->remain( ); //현제 버퍼의 남은공간을 가져오자
if( m_hSock != INVALID_SOCKET ) // 유효한 소켓?
{
dwReceived = m_lpClientAsync->Receive( m_pRecvBuffer->wr_ptr( ), m_pRecvBuffer->remain( ) ); // 전부 받아버려주자~
if( dwReceived ) // 뭔가 받았다.
{
return Dispatch( dwReceived ); // 패킷 디스패치~ 이
}
else // 헉~
{
CloseSocket( );
}
}
return false;
}
bool CSingleSession::Dispatch( unsigned long dwReceivedBytes )
{
// 패킷 처리를 하고, 처리하지 못한 양을 앞으로 갖다 붙인다.
//m_pRecvBuffer->UseBuffer(dwReceivedBytes);
m_pRecvBuffer->wr_ptr( dwReceivedBytes );
unsigned long dwDispatchSize = m_pRecvBuffer->length( );
// 받은 바이트 수가 0(접속 완료) 이거나, 패킷 처리에 실패하면 Socket을 Close한다.
bool bResult = ( ( 0 != dwReceivedBytes ) && ( NULL != m_pPacketDispatch ) &&
m_pPacketDispatch->ParsePacket( m_pRecvBuffer->begin( ), &dwDispatchSize ) );
m_pRecvBuffer->rd_ptr( dwDispatchSize ); // 처리한 패킷길이만큼 밀어주고
m_pRecvBuffer->pop_read_data( ); // 처리한 패킷은 버퍼에서 지워버리고...
if( !bResult )
{
AfxMessageBox( _T("Dispatch 실패 접속 종료~~"), MB_OK );
CloseSocket();
}
return bResult;
}
void CSingleSession::Close( )
{
if( m_lpClientAsync ) delete m_lpClientAsync;
m_hSock = INVALID_SOCKET;
m_bIsConnected = FALSE;
}
bool CSingleSession::SetDispatch( CPacketToolDispatch* pPacketDispatch )
{
if( m_pPacketDispatch ) return false;
m_pPacketDispatch = pPacketDispatch;
m_pPacketDispatch->SetSession(this);
return true;
}
void CSingleSession::Destroy( )
{
Close( );
CloseSocket( );
if( m_pPacketDispatch )
{
m_pPacketDispatch->Destroy();
m_pPacketDispatch = NULL;
}
// m_pRecvBuffer->ClearBuffer();
}
void CSingleSession::CloseSocket( )
{
if(INVALID_SOCKET != m_hSock)
{
shutdown(m_hSock, SD_BOTH);
closesocket(m_hSock);
}
}