Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
9.4 KiB
Plaintext
47 lines
9.4 KiB
Plaintext
^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\AUTOBALANCECOMMAND.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DROPITEMCOMMAND.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DROPITEMLISTCOMMAND.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DUMMYCHARACTERS.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\LOTTERYEVENTCOMMAND.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\NOTIFYCOMMAND.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\MANAGEGAMEOBJECT.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\NETWORK\DISPATCH\GAMECLIENT\FIELDSERVERCLIENTDISPATCH.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\NETWORK\DISPATCH\GAMECLIENT\SENDGAMESERVERPACKET.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVER.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERCOMMANDS.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERMAIN.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERMAINLOOP.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERWINDOW.CPP|C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\STDAFX.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\MANAGEGAMEOBJECT.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\MANAGEGAMEOBJECT.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVER.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERCOMMANDS.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERMAIN.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERMAINLOOP.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\RYLGAMESERVERWINDOW.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\STDAFX.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\NETWORK\DISPATCH\GAMECLIENT\FIELDSERVERCLIENTDISPATCH.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\NETWORK\DISPATCH\GAMECLIENT\SENDGAMESERVERPACKET.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\AUTOBALANCECOMMAND.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DROPITEMCOMMAND.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DROPITEMLISTCOMMAND.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\DUMMYCHARACTERS.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\LOTTERYEVENTCOMMAND.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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^C:\PROJECT\TRUNK\SERVER\RYLSERVERPROJECT\RYLGAMESERVER\COMMANDS\NOTIFYCOMMAND.CPP
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
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