Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
348 lines
7.1 KiB
C++
348 lines
7.1 KiB
C++
#include "Nave.h"
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#include "NFLog.h"
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#include "NFLogManager.h"
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#include "NFThreadManager.h"
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namespace Nave {
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NFLogThread::NFLogThread() : m_pLogHandle(NULL), m_bCompress(TRUE),
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m_hFlush(CreateEvent(0, TRUE, FALSE, 0)),
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m_hFile(INVALID_HANDLE_VALUE), m_dwTotalWritten(0),
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m_dwMaxFileSize(MAX_FILE_SIZE)
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{
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InterlockedExchange(&m_bEnd, FALSE);
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}
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NFLogThread::~NFLogThread()
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{
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if(INVALID_HANDLE_VALUE != m_hFile)
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{
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CloseHandle(m_hFile);
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m_hFile = INVALID_HANDLE_VALUE;
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}
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if(0 != m_hFlush)
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{
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CloseHandle(m_hFlush);
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m_hFlush = 0;
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}
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}
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VOID NFLogThread::Initialize(NFLogManager* pLog, BOOL bCompress)
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{
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m_bCompress = bCompress;
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m_pLogHandle = pLog;
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}
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unsigned int NFLogThread::Run()
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{
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// 여기서 m_bEnd가 TRUE가 아니면 스레드가 작동하고 있다.
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for(;TRUE != InterlockedCompareExchange(&m_bEnd, TRUE, TRUE);)
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{
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// 현재 이벤트가 사용중이면 1초간 대기후 다시 확인.
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if(WAIT_TIMEOUT == WaitForSingleObject(m_hFlush, 1000))
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{
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continue;
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}
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WriteLog();
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};
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WriteLog();
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return 0;
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}
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BOOL NFLogThread::End()
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{
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InterlockedExchange(&m_bEnd, TRUE);
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SetEvent(m_hFlush);
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return TRUE;
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}
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BOOL NFLogThread::WriteLog()
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{
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// 로그에서 버퍼를 읽어온다.
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if(!m_pLogHandle)
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return FALSE;
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m_pLogHandle->SpliceInWriteBuffer(m_WriteBufferList);
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if(m_WriteBufferList.empty())
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return TRUE;
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if(INVALID_HANDLE_VALUE == m_hFile)
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{
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SetLogFileName();
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m_hFile = CreateFileW(m_szLogFileName, GENERIC_WRITE,
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FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if(INVALID_HANDLE_VALUE == m_hFile)
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{
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return FALSE;
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}
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}
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unsigned long dwWritten = 0;
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for(NFLogBuffer::List::iterator itr = m_WriteBufferList.begin();
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itr != m_WriteBufferList.end(); ++itr)
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{
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NFLogBuffer* pLogBuffer = *itr;
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if(FALSE == WriteFile(m_hFile, pLogBuffer->m_Buffer, pLogBuffer->m_dwUsage, &dwWritten, 0))
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{
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LOG_ERROR((L"로그 파일 기록에 실패했습니다. ErrorNum : %d, FileHandle:0x%p, 버퍼 크기:%d",
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GetLastError(), m_hFile, pLogBuffer->m_dwUsage));
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}
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m_dwTotalWritten += dwWritten;
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}
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m_pLogHandle->SpliceInFreeBuffer(m_WriteBufferList);
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// 파일은 계속 열어놓는다.
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if(m_dwTotalWritten > m_dwMaxFileSize)
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{
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if(INVALID_HANDLE_VALUE != m_hFile) { CloseHandle(m_hFile); m_hFile = INVALID_HANDLE_VALUE; } // 파일 닫고...
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m_dwTotalWritten = 0;
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}
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return TRUE;
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}
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BOOL NFLogThread::SetLogFileName()
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{
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SYSTEMTIME sysTime;
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GetLocalTime(&sysTime);
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unsigned long dwSpinCount = 0;
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WCHAR szProgramName[MAX_PATH];
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WCHAR szLogFilePrefix[MAX_PATH];
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// 프로그램이름과 동일한 하위폴더를 생성한다.
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Nave::GetProgramName(szProgramName, MAX_PATH);
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if(m_pLogHandle)
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_snwprintf(szLogFilePrefix, MAX_PATH - 1, L"%s", m_pLogHandle->GetLogFilePrefix());
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else
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wcsncpy(szLogFilePrefix, szProgramName, MAX_PATH);
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if (INVALID_FILE_ATTRIBUTES == GetFileAttributesW(szProgramName))
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{
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if (!CreateDirectoryW(szProgramName, 0))
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{
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return FALSE;
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}
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}
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while (TRUE)
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{
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int LogLen = _snwprintf(m_szLogFileName, MAX_PATH,
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L"%s\\%s-%04d%02d%02d-%02d%02d%02d-%04d.log",
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szProgramName, szLogFilePrefix, sysTime.wYear, sysTime.wMonth, sysTime.wDay,
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sysTime.wHour, sysTime.wMinute, sysTime.wSecond, dwSpinCount);
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if(LogLen <= 0)
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{
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LOG_ERROR((L"상세 로그를 위한 파일 이름을 생성할 수 없습니다."));
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return FALSE;
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}
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if (INVALID_FILE_ATTRIBUTES == GetFileAttributesW(m_szLogFileName))
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{
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break;
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}
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++dwSpinCount;
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}
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return TRUE;
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}
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NFLogManager::NFLogManager(void) : m_lpDetailBuffer(0)
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{
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}
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NFLogManager::~NFLogManager(void)
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{
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Destroy();
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}
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BOOL NFLogManager::Initialize(BOOL bCompress, const WCHAR* szLogFilePrefix)
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{
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WCHAR strName[MAX_PATH];
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Nave::GetProgramName(strName, MAX_PATH);
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wcsncpy(m_szLogFilePrefix, strName, MAX_PATH);
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if(szLogFilePrefix != 0)
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{
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wcscat(m_szLogFilePrefix, szLogFilePrefix);
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}
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// 처음에 프리버퍼 개수만큼 만든다.
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for(int nCount = 0; nCount < DEFAULT_FREE_LOG_BUFFER_NUM; ++nCount)
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{
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NFLogBuffer* pDetailBuffer = new NFLogBuffer;
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if(0 == pDetailBuffer)
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{
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LOG_ERROR((L"상세 로그 버퍼를 할당하는 데 실패했습니다"));
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Destroy();
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return FALSE;
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}
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m_FreeList.push_back(pDetailBuffer);
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};
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// 버퍼가 없으니 우선 1개 가져옴.
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if(m_lpDetailBuffer == 0)
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{
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m_lpDetailBuffer = GetBuffer();
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}
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m_LogSaveThread.Initialize(this, bCompress);
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if(INVALID_HANDLE_VALUE == NFThreadManager::Run(&m_LogSaveThread))
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{
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LOG_ERROR((L"Flush스레드를 생성하는 데 실패했습니다"));
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return FALSE;
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}
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return TRUE;
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}
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BOOL NFLogManager::Destroy()
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{
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Flush();
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NFThreadManager::Stop(&m_LogSaveThread, INFINITE);
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// 싱크건다.
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NFSyncLock CL(&m_LogSync);
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NFLogBuffer* pDetailBuffer;
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for(NFLogBuffer::List::iterator itr = m_FreeList.begin(); itr != m_FreeList.end(); ++itr)
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{
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pDetailBuffer = (*itr);
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_DELETE(pDetailBuffer);
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}
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m_FreeList.clear();
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for(NFLogBuffer::List::iterator itr = m_WriteList.begin(); itr != m_WriteList.end(); ++itr)
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{
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pDetailBuffer = (*itr);
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_DELETE(pDetailBuffer);
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}
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m_WriteList.clear();
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return TRUE;
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}
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VOID NFLogManager::SetLogMaxSize(DWORD dwSize)
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{
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m_LogSaveThread.SetLogMaxSize(dwSize);
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}
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NFLogBuffer* NFLogManager::GetBuffer()
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{
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// 싱크건다.
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NFSyncLock CL(&m_LogSync);
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NFLogBuffer* pLogBuffer = 0;
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if(m_FreeList.empty())
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{
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// 남는 버퍼가 없으면 실시간으로 생성해버린다. 어쩔수없다.
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pLogBuffer = new NFLogBuffer;
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}
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else
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{
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pLogBuffer = m_FreeList.front();
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m_FreeList.pop_front();
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}
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if(0 == pLogBuffer)
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{
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LOG_ERROR((L"상세 로그 버퍼를 할당할 수 없습니다."));
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return 0;
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}
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pLogBuffer->Initialize();
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return pLogBuffer;
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};
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BOOL NFLogManager::Flush()
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{
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// 버퍼를 넣는다.
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PushBuffer(&m_lpDetailBuffer);
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return m_LogSaveThread.FlushSignal();
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}
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char* NFLogManager::ReserveBuffer(unsigned short usReserve)
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{
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NFSyncLock CL(&m_LogSync);
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if(0 == m_lpDetailBuffer)
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{
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m_lpDetailBuffer = GetBuffer();
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}
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if(NFLogBuffer::MAX_LOG_BUFFER < m_lpDetailBuffer->m_dwUsage + usReserve)
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{
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Flush(); // 버퍼가 꽉찼으니 저장해라.
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m_lpDetailBuffer = GetBuffer();
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}
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if(0 == m_lpDetailBuffer)
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{
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LOG_ERROR((L"로그 버퍼가 0입니다."));
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return 0;
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}
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// 컴플리트를 먼저해서 해당영역을 확보한다.
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char* pPoint = &m_lpDetailBuffer->m_Buffer[m_lpDetailBuffer->m_dwUsage];
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Complete(usReserve);
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return pPoint;
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}
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VOID NFLogManager::SpliceInWriteBuffer(NFLogBuffer::List& logBufferList)
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{
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NFSyncLock CL(&m_LogSync);
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if(m_WriteList.empty())
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return;
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// WriteBuffer 를 가져온다.
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logBufferList.splice(logBufferList.end(), m_WriteList);
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}
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VOID NFLogManager::SpliceInFreeBuffer(NFLogBuffer::List& logBufferList)
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{
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NFSyncLock CL(&m_LogSync);
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if(logBufferList.empty())
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return;
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m_FreeList.splice(m_FreeList.end(), logBufferList);
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}
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VOID NFLogManager::PushBuffer(NFLogBuffer** ppDetailBuffer)
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{
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if(0 == *ppDetailBuffer) { return; }
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NFSyncLock CL(&m_LogSync);
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if(0 == (*ppDetailBuffer)->m_dwUsage)
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{
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// 사이즈가 0이니 다시 Free에 넣음.
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m_FreeList.push_back(*ppDetailBuffer);
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}
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else
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{
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m_WriteList.push_back(*ppDetailBuffer);
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}
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// 이부분 대문에 이중포인터로 변수를 받은것.
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*ppDetailBuffer = 0;
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}
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} |