Files
Client/Server/NFAuthTool/NFAuthServer/Nave/NFThread.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

61 lines
1.2 KiB
C++

/**
* @file NFThread.h
* @brief Auto Thread 생성 클래스
* @remarks
* @author 강동명(edith2580@gmail.com)
* @date 2009-04-02
*/
#pragma once
#include <windows.h>
namespace Nave {
/**
* @class NFThread
* @brief 스레드 객체 클래스
* @remarks
*
* @par
* @author Edith
* @date 2009-04-05
*/
class NFThread
{
public:
NFThread() : m_hThreadHandle(INVALID_HANDLE_VALUE)
{
}
~NFThread()
{
}
typedef unsigned int(__stdcall *LPThreadFunc)(void*);
/// 스레드 함수포인터
static inline unsigned int __stdcall ThreadFunc(void* pArg);
/// 스레드 핸들을 리턴한다.
inline HANDLE GetHandle() { return m_hThreadHandle; }
/// 스레드 핸들을 설정한다.
inline void SetHandle(HANDLE hHandle) { m_hThreadHandle = hHandle; }
/// 실제 실행 되는 루프를 넣는다.
virtual unsigned int Run() = 0;
/// 루프가 끝날 수 있는 루틴을 넣는다.
virtual BOOL End() = 0;
private:
/// 스레드핸들
HANDLE m_hThreadHandle;
// friend class NFThreadManager;
};
/// 스레드 호출함수
inline unsigned int __stdcall NFThread::ThreadFunc(void* pArg)
{
return static_cast<NFThread*>(pArg)->Run();
}
}