Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
806 B
C++
32 lines
806 B
C++
#include "stdafx.h"
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#include "Dispatch.h"
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#include "../Session/Session.h"
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#include "../../Stream/Buffer/Buffer.h"
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#include "../../Stream/Buffer/BufferFactory.h"
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#include "PoolDispatchFactory.h"
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#include "../../Log/ServerLog.h"
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void CEchoDispatch::Connected()
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{
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DETLOG1(g_Log, "this:0x%p Connected", this);
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}
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void CEchoDispatch::Disconnected()
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{
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DETLOG1(g_Log, "this:0x%p Disconnected", this);
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}
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bool CEchoDispatch::ParsePacket (char* const lpStream_In, unsigned long* dwStreamSIze_InOut)
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{
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unsigned long dwReceived = *dwStreamSIze_InOut;
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CBuffer* lpEchoBuffer = CREATE_BUFFER(m_Session.GetPolicy().GetBufferFactory(), dwReceived);
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memcpy(lpEchoBuffer->wr_ptr(), lpStream_In, dwReceived);
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lpEchoBuffer->wr_ptr(dwReceived);
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return m_Session.SendPending(lpEchoBuffer);
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}
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