Files
Client/Server/RylServerProject/BaseLibrary/Network/Session/SessionPolicy.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

66 lines
1.8 KiB
C++

#ifndef _GAMA_NETWORK_LIBRARY_SESSION_POLICY_H_
#define _GAMA_NETWORK_LIBRARY_SESSION_POLICY_H_
// forward decl.
class CSocketFactory;
class CBufferFactory;
class CDispatchFactory;
class COverlappedFactory;
class CSessionPolicy
{
public:
LONG AddRef();
LONG Release();
bool IsValid()
{
return 0 != m_lpBufferFactory && 0 != m_lpSocketFactory &&
0 != m_lpDispatchFactory && 0 != m_lpOverlappedFactory;
}
CSocketFactory& GetSocketFactory() { return *m_lpSocketFactory; }
CBufferFactory& GetBufferFactory() { return *m_lpBufferFactory; }
CDispatchFactory& GetDispatchFactory() { return *m_lpDispatchFactory; }
COverlappedFactory& GetOverlappedFactory() { return *m_lpOverlappedFactory; }
// Creation Factory
template <class SocketFactory, class BufferFactory, class DispatchFactory, class OverlappedFactory>
static CSessionPolicy* Create()
{
CSessionPolicy* lpSessionPolicy = new (std::nothrow) CSessionPolicy(
new SocketFactory,
new BufferFactory,
new DispatchFactory,
new OverlappedFactory);
if(0 == lpSessionPolicy || !lpSessionPolicy->IsValid())
{
delete lpSessionPolicy;
lpSessionPolicy = 0;
}
return lpSessionPolicy;
}
// edith 2009.08.14 어드민툴 메모리 누스 수정을 위해 Private 타입에서 Public 타입으로 변경.
~CSessionPolicy();
private:
CSessionPolicy(
CSocketFactory* lpSocketFactory,
CBufferFactory* lpBufferFactory,
CDispatchFactory* lpDispatchFactory,
COverlappedFactory* lpOverlappedFactory);
CSocketFactory* m_lpSocketFactory;
CBufferFactory* m_lpBufferFactory;
CDispatchFactory* m_lpDispatchFactory;
COverlappedFactory* m_lpOverlappedFactory;
LONG m_nRefCount;
};
#endif