Files
Client/Server/RylServerProject/BaseLibrary/Pattern/Singleton.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

124 lines
2.3 KiB
C++

#ifndef _CSINGLETON_H_
#define _CSINGLETON_H_
#include <cassert>
template<typename Derived>
class CSingleton
{
private:
static Derived* ms_pSingleton;
protected:
CSingleton();
~CSingleton();
public:
static Derived& GetInstance();
static Derived* GetInstancePtr();
};
template<typename Derived>
CSingleton<Derived>::CSingleton()
{
assert(!ms_pSingleton && "Singleton 클래스가 이미 생성되어 있습니다.");
size_t nOffset = (size_t)(Derived*) 1 - (size_t)(CSingleton<Derived>*)(Derived*) 1;
ms_pSingleton = (Derived*)((size_t)this + nOffset);
}
template<typename Derived>
CSingleton<Derived>::~CSingleton()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
ms_pSingleton = 0;
}
template<typename Derived>
inline Derived& CSingleton<Derived>::GetInstance()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
return (*ms_pSingleton);
}
template<typename Derived>
inline Derived* CSingleton<Derived>::GetInstancePtr()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
return (ms_pSingleton);
}
template<typename Derived>
Derived* CSingleton<Derived>::ms_pSingleton = 0;
// Scotte Meyer's Implementation
template<typename Derived>
class CStaticSingleton
{
public:
inline static Derived& GetInstance()
{
static Derived Instance;
return Instance;
}
};
template<typename Derived>
class CLeakStaticSingleton
{
public:
inline static Derived& GetInstance()
{
static Derived* lpInstance = new Derived;
return *lpInstance;
}
};
// C++ FAQ's Implementation
template<typename T>
class CNiftyCounterSingleton
{
public:
CNiftyCounterSingleton() { ++nifty_count_; }
~CNiftyCounterSingleton() { if ( 0 == --nifty_count_ && pInstance_ ) { delete pInstance_; } }
static T& GetInstance()
{
if (NULL == pInstance_) { pInstance_ = new T; }
return *pInstance_;
}
private:
static int nifty_count_;
static T* pInstance_;
};
template<typename T>
int CNiftyCounterSingleton<T>::nifty_count_ = 0;
template<typename T>
T* CNiftyCounterSingleton<T>::pInstance_ = 0;
/*
클래스 헤더에 다음을 포함할 것.
클래스 생성, 소멸자는 private이고, CNiftyCounterSingleton을 멤버로 가질 것.
namespace
{
CNiftyCounterSingleton<T> TNiftyCounter;
}
*/
#endif