Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
// mtrand.cpp, see include file mtrand.h for information
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#include "stdafx.h"
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#include "PseudoRandom.h"
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#include <time.h>
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// non-inline function definitions and static member definitions cannot
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// reside in header file because of the risk of multiple declarations
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// initialization of static private members
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/*unsigned long MersenneTwister::state[Constant1] = {0x0UL};
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int MersenneTwister::position = 0;*/
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namespace Math
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{
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MersenneTwister::MersenneTwister(BOOL useCurrentTime) {
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if ( useCurrentTime) {
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time_t t; time(&t);
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SetSeed(unsigned long(t));
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} else {
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SetSeed(5489UL);
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}
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}
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void MersenneTwister::GenerateState() { // generate new state vector
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for (int i = 0; i < (Constant1 - Constant2); ++i)
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state[i] = state[i + Constant2] ^ Twiddle(state[i], state[i + 1]);
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for (int i = Constant1 - Constant2; i < (Constant1 - 1); ++i)
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state[i] = state[i + Constant2 - Constant1] ^ Twiddle(state[i], state[i + 1]);
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state[Constant1 - 1] = state[Constant2 - 1] ^ Twiddle(state[Constant1 - 1], state[0]);
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position = 0; // reset position
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}
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void MersenneTwister::SetSeed(unsigned long s) { // initialized by 32 bit seed
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for ( int i=0; i<Constant1; ++i) { state[i]= 0x0UL; }
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//state[Constant1] = {0x0UL};
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state[0] = s & 0xFFFFFFFFUL; // for > 32 bit machines
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for (int i = 1; i < Constant1; ++i) {
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state[i] = 1812433253UL * (state[i - 1] ^ (state[i - 1] >> 30)) + i;
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// see Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier
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// in the previous versions, MSBs of the seed affect only MSBs of the array state
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// 2002/01/09 modified by Makoto Matsumoto
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state[i] &= 0xFFFFFFFFUL; // for > 32 bit machines
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}
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position = Constant1; // force GenerateState() to be called for next random number
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}
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void MersenneTwister::SetSeed(const unsigned long* array, int size) { // initialized by array
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SetSeed(19650218UL);
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int i = 1, j = 0;
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for (int k = ((Constant1 > size) ? Constant1 : size); k; --k) {
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state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1664525UL))
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+ array[j] + j; // non linear
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state[i] &= 0xFFFFFFFFUL; // for > 32 bit machines
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++j; j %= size;
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if ((++i) == Constant1) { state[0] = state[Constant1 - 1]; i = 1; }
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}
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for (int k = Constant1 - 1; k; --k) {
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state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1566083941UL)) - i;
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state[i] &= 0xFFFFFFFFUL; // for > 32 bit machines
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if ((++i) == Constant1) { state[0] = state[Constant1 - 1]; i = 1; }
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}
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state[0] = 0x80000000UL; // MSB is 1; assuring non-zero initial array
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position = Constant1; // force GenerateState() to be called for next random number
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}
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}
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