Files
Client/Server/RylServerProject/BaseLibrary/Utility/Math/Random.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

63 lines
948 B
C++

#include "stdafx.h"
#include "Random.h"
namespace Math
{
RandomInt::RandomInt()
{
SetSeed(GetTickCount());
}
RandomInt::RandomInt(unsigned long seed) : random(seed)
{
}
void RandomInt::SetSeed(unsigned long seed)
{
random.SetSeed(seed);
}
unsigned int RandomInt::Next()
{
return random.Next();
}
unsigned int RandomInt::Next(unsigned int excludedMax)
{
if(excludedMax == 0)
return excludedMax;
return Next(0, excludedMax);
}
unsigned int RandomInt::Next(unsigned int includedMin, unsigned int excludedMax)
{
if(includedMin == excludedMax)
return includedMin;
return random.Next(includedMin, excludedMax);
}
RandomDouble::RandomDouble()
{
SetSeed(GetTickCount());
}
RandomDouble::RandomDouble(unsigned long seed) : random(seed)
{
}
void RandomDouble::SetSeed(unsigned long seed)
{
random.SetSeed(seed);
}
double RandomDouble::Next()
{
return random.Next();
}
}