Files
Client/Server/RylServerProject/BaseLibrary/Utility/Resource/EnsureCleanup.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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/******************************************************************************
Module: EnsureCleanup.h
Notices: Copyright (c) 2000 Jeffrey Richter
Purpose: These classes ensure object cleanup when an object goes out of scope.
See Appendix B.
******************************************************************************/
#ifndef _ENSURE_CLEAN_UP_BY_JEFFERY_RICHTER
#define _ENSURE_CLEAN_UP_BY_JEFFERY_RICHTER
#pragma once // Include this header file once per compilation unit
#include <winsock2.h>
#include <windows.h>
// Data type representing the address of the object's cleanup function.
// I used UINT_PTR so that this class works properly in 64-bit Windows.
typedef VOID (WINAPI* PFNENSURECLEANUP)(UINT_PTR);
// Each template instantiation requires a data type, address of cleanup
// function, and a value that indicates an invalid value.
template<class TYPE, PFNENSURECLEANUP pfn, UINT_PTR tInvalid = NULL>
class CEnsureCleanup
{
public:
// Default constructor assumes an invalid value (nothing to cleanup)
CEnsureCleanup() { m_t = tInvalid; }
// This constructor sets the value to the specified value
CEnsureCleanup(TYPE t) : m_t((UINT_PTR) t) { }
// The destructor performs the cleanup.
~CEnsureCleanup() { Cleanup(); }
// Helper methods to tell if the value represents a valid object or not..
BOOL IsValid() { return(m_t != tInvalid); }
BOOL IsInvalid() { return(!IsValid()); }
// Re-assigning the object forces the current object to be cleaned-up.
TYPE operator=(TYPE t)
{
Cleanup();
m_t = (UINT_PTR) t;
return(*this);
}
// Returns the value (supports both 32-bit and 64-bit Windows).
operator TYPE()
{
// If TYPE is a 32-bit value, cast m_t to 32-bit TYPE
// If TYPE is a 64-bit value, case m_t to 64-bit TYPE
return((sizeof(TYPE) == 4) ? (TYPE) PtrToUint(m_t) : (TYPE) m_t);
}
// Cleanup the object if the value represents a valid object
void Cleanup()
{
if (IsValid())
{
// In 64-bit Windows, all parameters are 64-bits,
// so no casting is required
pfn(m_t); // Close the object.
m_t = tInvalid; // We no longer represent a valid object.
}
}
private:
UINT_PTR m_t; // The member representing the object
};
///////////////////////////////////////////////////////////////////////////////
// Macros to make it easier to declare instances of the template
// class for specific data types.
#define MakeCleanupClass(className, tData, pfnCleanup) \
typedef CEnsureCleanup<tData, (PFNENSURECLEANUP) pfnCleanup> className;
#define MakeCleanupClassX(className, tData, pfnCleanup, tInvalid) \
typedef CEnsureCleanup<tData, (PFNENSURECLEANUP) pfnCleanup, \
(INT_PTR) tInvalid> className;
///////////////////////////////////////////////////////////////////////////////
// Instances of the template C++ class for common data types.
MakeCleanupClass(CEnsureCloseHandle, HANDLE, CloseHandle);
MakeCleanupClassX(CEnsureCloseFile, HANDLE, CloseHandle, INVALID_HANDLE_VALUE);
MakeCleanupClass(CEnsureLocalFree, HLOCAL, LocalFree);
MakeCleanupClass(CEnsureGlobalFree, HGLOBAL, GlobalFree);
MakeCleanupClass(CEnsureRegCloseKey, HKEY, RegCloseKey);
MakeCleanupClass(CEnsureCloseServiceHandle, SC_HANDLE, CloseServiceHandle);
MakeCleanupClass(CEnsureCloseWindowStation, HWINSTA, CloseWindowStation);
MakeCleanupClass(CEnsureCloseDesktop, HDESK, CloseDesktop);
MakeCleanupClass(CEnsureUnmapViewOfFile, PVOID, UnmapViewOfFile);
MakeCleanupClass(CEnsureFreeLibrary, HMODULE, FreeLibrary);
///////////////////////////////////////////////////////////////////////////////
// Special class for releasing a reserved region.
// Special class is required because VirtualFree requires 3 parameters
class CEnsureReleaseRegion
{
public:
CEnsureReleaseRegion(PVOID pv = NULL) : m_pv(pv) { }
~CEnsureReleaseRegion() { Cleanup(); }
PVOID operator=(PVOID pv)
{
Cleanup();
m_pv = pv;
return(m_pv);
}
operator PVOID() { return(m_pv); }
void Cleanup()
{
if (m_pv != NULL)
{
VirtualFree(m_pv, 0, MEM_RELEASE);
m_pv = NULL;
}
}
private:
PVOID m_pv;
};
///////////////////////////////////////////////////////////////////////////////
// Special class for freeing a block from a heap
// Special class is required because HeapFree requires 3 parameters
class CEnsureHeapFree
{
public:
CEnsureHeapFree(PVOID pv = NULL, HANDLE hHeap = GetProcessHeap())
: m_pv(pv), m_hHeap(hHeap) { }
~CEnsureHeapFree() { Cleanup(); }
PVOID operator=(PVOID pv)
{
Cleanup();
m_pv = pv;
return(m_pv);
}
operator PVOID() { return(m_pv); }
void Cleanup()
{
if (m_pv != NULL)
{
HeapFree(m_hHeap, 0, m_pv);
m_pv = NULL;
}
}
private:
HANDLE m_hHeap;
PVOID m_pv;
};
template<typename T>
class CEnsureDelete
{
public:
CEnsureDelete(T* ptr) : m_ptr(ptr) { }
~CEnsureDelete() { if(NULL != m_ptr) { delete m_ptr; } }
private:
// <20><><EFBFBD><20><> <20><> <20><><EFBFBD><EFBFBD> <20><>.
CEnsureDelete& operator =(const CEnsureDelete& ensureDelete);
CEnsureDelete(const CEnsureDelete& ensureDelete);
T* m_ptr;
};
template<typename T>
class CEnsureDeleteArray
{
public:
CEnsureDeleteArray(T* ptrArray) : m_ptrArray(ptrArray) { }
~CEnsureDeleteArray() { if(NULL != m_ptrArray) { delete [] m_ptrArray; } }
private:
// <20><><EFBFBD><20><> <20><> <20><><EFBFBD><EFBFBD> <20><>.
CEnsureDeleteArray& operator =(const CEnsureDeleteArray& ensureDeleteArray);
CEnsureDeleteArray(const CEnsureDeleteArray& ensureDeleteArray);
T* m_ptrArray;
};
template<typename T>
class CEnsureRelease
{
public:
CEnsureRelease(T& t) : m_t(&t) { }
CEnsureRelease(T* t) : m_t(t) { }
~CEnsureRelease() { if(NULL != m_t) { m_t->Release(); } }
private:
// <20><><EFBFBD><20><> <20><> <20><><EFBFBD><EFBFBD> <20><>.
CEnsureRelease& operator =(const CEnsureRelease& ensureRelease);
CEnsureRelease(const CEnsureRelease& ensureRelease);
T* m_t;
};
#endif