Files
Client/Server/RylServerProject/BaseLibrary/boost/pool/detail/guard.hpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
//
// This file can be redistributed and/or modified under the terms found
// in "copyright.html"
// This software and its documentation is provided "as is" without express or
// implied warranty, and with no claim as to its suitability for any purpose.
//
// See http://www.boost.org for updates, documentation, and revision history.
#ifndef BOOST_POOL_GUARD_HPP
#define BOOST_POOL_GUARD_HPP
// Extremely Light-Weight guard glass
namespace boost {
namespace details {
namespace pool {
template <typename Mutex>
class guard
{
private:
Mutex & mtx;
guard(const guard &);
void operator=(const guard &);
public:
explicit guard(Mutex & nmtx)
:mtx(nmtx) { mtx.lock(); }
~guard() { mtx.unlock(); }
};
} // namespace pool
} // namespace details
} // namespace boost
#endif