Files
Client/Server/RylServerProject/RylDBAgentServer/DataStorage/CharacterDataMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
943 B
C++

#ifndef _RYL_DBAGENT_CHARACTER_DATA_MGR_H_
#define _RYL_DBAGENT_CHARACTER_DATA_MGR_H_
#include "DBDataMgr.h"
#include "CharacterData.h"
namespace DBAgent
{
namespace DataStorage
{
typedef CDBDataMgr<unsigned long, CCharacterData> CCharaterDataMgrBase;
class CCharacterDataMgr : public CCharaterDataMgrBase
{
public:
static CCharacterDataMgr& GetInstance();
// µ¥ÀÌÅÍ ·Îµå/¾ð·Îµå
virtual DBDataError LoadData(CSessionData& SessionData,
unsigned long dwKey, CCharacterData*& lpLoadData_Out);
virtual DBDataError UnloadData(const CSessionData& SessionData, CCharacterData* lpUnloadData);
private:
CCharacterDataMgr();
~CCharacterDataMgr();
virtual void Log(LOG_TYPE eLogType, const char* pRtn, const char* pFileName, int nLine,
const CSessionData* lpSessionData, const unsigned long& dataKey, const char* szErrorMsg);
};
}
}
#endif