Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
643 B
C++
34 lines
643 B
C++
#include "stdafx.h"
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#include "DBItemSerialMgr.h"
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#include <DB/DBComponent.h>
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#include <DB/GameDBComponent.h>
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#include <Network/Packet/PacketStruct/ServerInfo.h>
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#include <Log/ServerLog.h>
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namespace DBAgent
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{
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namespace DataStorage
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{
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CDBAgentItemSerialMgr& CDBAgentItemSerialMgr::GetInstance()
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{
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static CDBAgentItemSerialMgr dbAgentItemSerialMgr;
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return dbAgentItemSerialMgr;
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}
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void CDBAgentItemSerialMgr::SaveChangedSerial(CDBComponent& DBComponent)
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{
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if(m_dwLastChangedItemSerial != GetItemSerial())
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{
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SaveItemSerial(DBComponent, GetServerID());
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m_dwLastChangedItemSerial = GetItemSerial();
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}
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}
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}
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} |