Files
Client/Server/RylServerProject/RylDBAgentServer/DataStorage/StoreDataMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
648 B
C++

#ifndef _RYL_DBAGENT_STORE_DATA_MGR_H_
#define _RYL_DBAGENT_STORE_DATA_MGR_H_
#include "DBDataMgr.h"
#include "StoreData.h"
namespace DBAgent
{
namespace DataStorage
{
// 첫번째 : UID
// 두번째 : 서버군 번호
class CStoreDataMgr : public CDBDataMgr<UnifiedStoreKey, CStoreData>
{
public:
static CStoreDataMgr& GetInstance();
private:
CStoreDataMgr();
~CStoreDataMgr();
virtual void Log(LOG_TYPE eLogType, const char* pRtn, const char* pFileName, int nLine,
const CSessionData* lpSessionData, const UnifiedStoreKey& dataKey, const char* szErrorMsg);
};
}
}
#endif