Files
Client/Server/RylServerProject/RylDBAgentServer/Network/Dispatch/LoginDispatch.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

65 lines
1.3 KiB
C++

#include "stdafx.h"
#include "LoginDispatch.h"
#include <Log/ServerLog.h>
#include <Network/Address/INET_Addr.h>
#include <Network/SendPacket/SendServerInfo.h>
#include <Utility/Setup/ServerSetup.h>
namespace DBAgent
{
CSingleDispatch& CLoginDispatch::GetDispatchTable()
{
static CSingleDispatch loginDispatch;
return loginDispatch;
}
CLoginDispatch::CLoginDispatch(CSession& Session)
: CRylServerDispatch(Session, MAX_PACKET_DISPATCH_PER_PULSE)
{
}
CLoginDispatch::~CLoginDispatch()
{
}
void CLoginDispatch::Connected()
{
DETLOG3(g_Log, "SS:0x%08x/DP:0x%08x/IP:%15s/LoginServer Connected",
&GetSession(), this, GetRemoteAddr().get_addr_string());
GetDispatchTable().SetDispatch(this);
CSendStream& SendStream = GetSendStream();
unsigned long dwServerID = CServerSetup::GetInstance().GetServerID();
SendPacket::ServerLogin(SendStream, dwServerID);
SendPacket::UpdateServerVersion(SendStream);
SendPacket::UpdateChannel(SendStream, dwServerID);
}
void CLoginDispatch::Disconnected()
{
DETLOG3(g_Log, "SS:0x%08x/DP:0x%08x/IP:%15s/LoginServer Disconnected",
&GetSession(), this, GetRemoteAddr().get_addr_string());
GetDispatchTable().RemoveDispatch(this);
}
bool CLoginDispatch::DispatchPacket(PktBase* lpPktBase)
{
return true;
}
}