Files
Client/Server/RylServerProject/RylDBAgentServer/Network/ParsePacket/ParseGuild.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
850 B
C++

#ifndef _DBAGENT_SERVER_PARSE_GUILD_H_
#define _DBAGENT_SERVER_PARSE_GUILD_H_
// forward delc.
class CSendStream;
struct PktBase;
namespace DBAgent
{
namespace ParseGuild
{
bool CreateGuild(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildCmd(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildMark(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildLevel(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildRelation(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildInclination(CSendStream& SendStream, PktBase* lpPktBase);
bool SetGuildRight(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildSafe(CSendStream& SendStream, PktBase* lpPktBase);
bool GuildMemberInfoUpdate(CSendStream& SendStream, PktBase* lpPktBase);
}
}
#endif