Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
725 B
C++
23 lines
725 B
C++
#ifndef _DBAGENT_SERVER_SEND_GUILD_H_
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#define _DBAGENT_SERVER_SEND_GUILD_H_
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// forward decl.
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class CSendStream;
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namespace DBAgent
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{
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namespace SendPacket
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{
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bool GuildCmd(CSendStream* lpSendStream,
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unsigned long dwGID, unsigned long dwSenderID, unsigned long dwReferenceID,
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unsigned short wCmd, const char* szSenderName, const char* szGuildName, unsigned short wError);
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bool GuildMemberFameUpdate(unsigned long dwCID, unsigned long dwOurGID,
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unsigned char cType, int nAddFame, unsigned char cZone, unsigned long dwEnemyGID = 0);
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bool GuildMemberGoldUpdate(unsigned long dwCID,
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unsigned long dwGID, unsigned long dwGold, unsigned char cZone);
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}
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}
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#endif |