Files
Client/Server/RylServerProject/RylDBAgentServer/Network/SendPacket/SendGuild.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

23 lines
725 B
C++

#ifndef _DBAGENT_SERVER_SEND_GUILD_H_
#define _DBAGENT_SERVER_SEND_GUILD_H_
// forward decl.
class CSendStream;
namespace DBAgent
{
namespace SendPacket
{
bool GuildCmd(CSendStream* lpSendStream,
unsigned long dwGID, unsigned long dwSenderID, unsigned long dwReferenceID,
unsigned short wCmd, const char* szSenderName, const char* szGuildName, unsigned short wError);
bool GuildMemberFameUpdate(unsigned long dwCID, unsigned long dwOurGID,
unsigned char cType, int nAddFame, unsigned char cZone, unsigned long dwEnemyGID = 0);
bool GuildMemberGoldUpdate(unsigned long dwCID,
unsigned long dwGID, unsigned long dwGold, unsigned char cZone);
}
}
#endif