Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
457 lines
8.6 KiB
C++
457 lines
8.6 KiB
C++
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#include "stdafx.h"
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#include <Thread/ThreadMgr.h>
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#include <Utility/Debug/DebugUtils.h>
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#include "GameLog.h"
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CGameLog& CGameLog::GetInstance()
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{
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static CGameLog gameLog;
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return gameLog;
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}
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CLogSaveThread::CLogSaveThread()
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: m_hFlush(CreateEvent(0, TRUE, FALSE, 0)),
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m_hFile(INVALID_HANDLE_VALUE), m_dwTotalWritten(0)
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{
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InterlockedExchange(&m_bEnd, FALSE);
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}
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CLogSaveThread::~CLogSaveThread()
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{
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if(INVALID_HANDLE_VALUE != m_hFile)
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{
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CloseHandle(m_hFile);
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m_hFile = INVALID_HANDLE_VALUE;
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}
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if(0 != m_hFlush)
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{
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CloseHandle(m_hFlush);
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m_hFlush = 0;
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}
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}
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unsigned int CLogSaveThread::Run()
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{
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for(;TRUE != InterlockedCompareExchange(&m_bEnd, TRUE, TRUE);)
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{
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if(WAIT_TIMEOUT == WaitForSingleObject(m_hFlush, 1000))
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{
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continue;
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}
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WriteLog();
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};
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WriteLog();
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return 0;
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}
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BOOL CLogSaveThread::End()
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{
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InterlockedExchange(&m_bEnd, TRUE);
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SetEvent(m_hFlush);
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return TRUE;
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}
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bool CLogSaveThread::WriteLog()
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{
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if(INVALID_HANDLE_VALUE == m_hFile)
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{
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SetLogFileName();
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m_hFile = CreateFile(m_szLogFileName, GENERIC_WRITE,
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FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if(INVALID_HANDLE_VALUE == m_hFile)
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{
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return false;
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}
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}
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CGameLog::GetInstance().SpliceOutFullBuffer(m_WriteBufferList);
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if(m_WriteBufferList.empty())
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{
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return true;
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}
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unsigned long dwWritten = 0;
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for(LogBuffer::List::iterator itr = m_WriteBufferList.begin();
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itr != m_WriteBufferList.end(); ++itr)
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{
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LogBuffer* pLogBuffer = *itr;
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if(FALSE == WriteFile(m_hFile, pLogBuffer->m_Buffer, pLogBuffer->m_nUsage, &dwWritten, 0))
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{
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ERRLOG3(g_Log, "로그 파일 기록에 실패했습니다. ErrorNum : %d, FileHandle:0x%p, 버퍼 크기:%d",
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GetLastError(), m_hFile, pLogBuffer->m_nUsage);
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}
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m_dwTotalWritten += dwWritten;
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}
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CGameLog::GetInstance().SpliceInFreeBuffer(m_WriteBufferList);
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if(m_dwTotalWritten > MAX_FILE_SIZE)
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{
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if(INVALID_HANDLE_VALUE != m_hFile) { CloseHandle(m_hFile); m_hFile = INVALID_HANDLE_VALUE; } // 파일 닫고...
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Compress();
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m_dwTotalWritten = 0;
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}
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return true;
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}
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bool CLogSaveThread::Compress()
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{
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HANDLE hFile = CreateFile(m_szLogFileName, GENERIC_READ,
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FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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if(INVALID_HANDLE_VALUE == hFile)
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{
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ERRLOG0(g_Log, "게임 로그를 압축할 수 없습니다.");
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return false;
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}
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SYSTEMTIME sysTime;
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GetLocalTime(&sysTime);
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unsigned long dwSpinCount = 0;
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char szCompressedLogFileName[MAX_PATH*2];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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_tsplitpath(m_szLogFileName, drive, dir, fname, ext);
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while (TRUE)
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{
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_snprintf(szCompressedLogFileName, MAX_PATH*2, "%s\\%s-%04d%02d%02d-%02d%02d%02d-%04d.zip",
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dir, fname, sysTime.wYear, sysTime.wMonth, sysTime.wDay,
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sysTime.wHour, sysTime.wMinute, sysTime.wSecond, dwSpinCount);
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if (INVALID_FILE_ATTRIBUTES == GetFileAttributes(szCompressedLogFileName))
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{
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break;
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}
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++dwSpinCount;
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}
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gzFile file = gzopen(szCompressedLogFileName, "wb");
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if(0 == file)
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{
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ERRLOG0(g_Log, "게임 로그를 압축해 넣을 파일을 만들 수 없습니다.");
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CloseHandle(hFile);
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return false;
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}
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unsigned long dwRead = 0;
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char szBuffer[4096];
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while(FALSE != ReadFile(hFile, szBuffer, 4096, &dwRead, 0))
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{
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if(0 == dwRead)
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{
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break;
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}
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if(0 == gzwrite(file, szBuffer, dwRead))
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{
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ERRLOG0(g_Log, "에러로 인해 압축 파일에 기록할 수 없습니다.");
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break;
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}
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}
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gzclose(file);
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CloseHandle(hFile);
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int nError = GetLastError();
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if(0 != nError && ERROR_HANDLE_EOF != nError)
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{
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ERRLOG1(g_Log, "%d 에러로 인해 로그 파일 압축이 실패했습니다.", nError);
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return false;
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}
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if(FALSE == DeleteFile(m_szLogFileName))
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{
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ERRLOG1(g_Log, "%d 에러로 인해 압축하고 난 로그를 삭제하지 못했습니다.", nError);
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return false;
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}
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return true;
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}
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bool CLogSaveThread::SetLogFileName()
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{
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char szProgramName[MAX_PATH];
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char szLogFilePrefix[MAX_PATH];
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DbgUtils::SetProgramName(szProgramName, MAX_PATH);
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szProgramName[MAX_PATH - 1] = 0;
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_snprintf(szLogFilePrefix, MAX_PATH - 1, "%s",
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CGameLog::GetInstance().GetLogFilePrefix());
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szLogFilePrefix[MAX_PATH - 1] = 0;
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SYSTEMTIME sysTime;
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GetLocalTime(&sysTime);
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// create the directory if it doesn't exist
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if (INVALID_FILE_ATTRIBUTES == GetFileAttributes(szProgramName))
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{
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if (!CreateDirectory(szProgramName, 0))
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{
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return false;
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}
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}
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unsigned long dwSpinCount = 0;
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while (TRUE)
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{
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int LogLen = _snprintf(m_szLogFileName, MAX_PATH,
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"%s\\%sGameLog-%04d%02d%02d-%02d%02d%02d-%04d.log",
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szProgramName, szLogFilePrefix, sysTime.wYear, sysTime.wMonth, sysTime.wDay,
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sysTime.wHour, sysTime.wMinute, sysTime.wSecond, dwSpinCount);
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if(LogLen <= 0)
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{
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ERRLOG0(g_Log, "게임 로그를 위한 파일 이름을 생성할 수 없습니다.");
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return false;
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}
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if (INVALID_FILE_ATTRIBUTES == GetFileAttributes(m_szLogFileName))
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{
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break;
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}
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++dwSpinCount;
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}
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return true;
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}
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bool CLogSaveThread::NewLog()
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{
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if(INVALID_HANDLE_VALUE != m_hFile)
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CloseHandle(m_hFile);
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SetLogFileName();
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m_hFile = CreateFile(m_szLogFileName, GENERIC_WRITE,
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FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if(INVALID_HANDLE_VALUE == m_hFile)
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return false;
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else
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return true;
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}
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CGameLog::CGameLog()
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: m_lpLogBuffer(0)
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{
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memset(m_szLogFilePrefix, 0, sizeof(char) * MAX_PATH);
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}
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CGameLog::~CGameLog()
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{
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Destroy();
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}
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bool CGameLog::Initialize(const char* szLogFilePrefix)
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{
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if(0 == szLogFilePrefix)
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{
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DbgUtils::SetProgramName(m_szLogFilePrefix, MAX_PATH);
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}
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else
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{
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_snprintf(m_szLogFilePrefix, MAX_PATH - 1, "%s", szLogFilePrefix);
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m_szLogFilePrefix[MAX_PATH - 1] = 0;
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}
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for(int nCount = 0; nCount < DEFAULT_FREE_LOG_BUFFER_NUM; ++nCount)
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{
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LogBuffer* pLogBuffer = new LogBuffer;
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if(0 == pLogBuffer)
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{
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ERRLOG0(g_Log, "게임 로그 버퍼를 할당하는 데 실패했습니다.");
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return false;
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}
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m_FreeList.push_back(pLogBuffer);
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};
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if(0 == m_lpLogBuffer)
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{
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// 버퍼가 할당되어 있지 않으면 할당한다.
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m_lpLogBuffer = new LogBuffer;
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}
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if(0 == m_lpLogBuffer)
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{
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ERRLOG0(g_Log, "게임 로그 버퍼를 할당하는 데 실패했습니다.");
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return false;
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}
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if(INVALID_HANDLE_VALUE == CThreadMgr::Run(&m_LogSaveThread))
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{
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ERRLOG0(g_Log, "Flush스레드를 생성하는 데 실패했습니다.");
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return false;
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}
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return true;
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}
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bool CGameLog::Destroy()
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{
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Flush();
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CThreadMgr::Stop(&m_LogSaveThread, INFINITE);
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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for(LogBuffer::List::iterator itr = m_FreeList.begin();
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itr != m_FreeList.end(); ++itr)
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{
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delete *itr;
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}
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m_FreeList.clear();
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for(LogBuffer::List::iterator itr = m_FullList.begin();
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itr != m_FullList.end(); ++itr)
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{
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delete *itr;
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}
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m_FullList.clear();
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return true;
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}
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char* CGameLog::ReserveBuffer(unsigned short usReserve)
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{
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if(0 == m_lpLogBuffer)
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{
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m_lpLogBuffer = GetBuffer();
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}
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if(LogBuffer::MAX_LOG_BUFFER < m_lpLogBuffer->m_nUsage + usReserve)
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{
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Flush();
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m_lpLogBuffer = GetBuffer();
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}
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if(0 == m_lpLogBuffer)
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{
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ERRLOG0(g_Log, "로그 버퍼가 0입니다. ");
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return 0;
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}
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return &m_lpLogBuffer->m_Buffer[m_lpLogBuffer->m_nUsage];
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}
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LogBuffer* CGameLog::GetBuffer()
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{
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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LogBuffer* pLogBuffer = 0;
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if(m_FreeList.empty())
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{
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pLogBuffer = new LogBuffer;
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}
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else
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{
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pLogBuffer = m_FreeList.front();
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m_FreeList.pop_front();
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}
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if(0 == pLogBuffer)
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{
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ERRLOG0(g_Log, "버퍼를 할당할 수 없습니다.");
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return 0;
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}
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pLogBuffer->Initialize();
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return pLogBuffer;
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};
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BOOL CGameLog::Flush()
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{
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PushFullBuffer(&m_lpLogBuffer);
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return m_LogSaveThread.FlushSignal();
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}
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void CGameLog::FreeBuffer(LogBuffer** ppLogBuffer)
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{
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if(0 == *ppLogBuffer) { return; }
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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m_FreeList.push_back(*ppLogBuffer);
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*ppLogBuffer = 0;
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}
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void CGameLog::PushFullBuffer(LogBuffer** ppLogBuffer)
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{
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if(0 == *ppLogBuffer) { return; }
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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if(0 == (*ppLogBuffer)->m_nUsage)
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{
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m_FreeList.push_back(*ppLogBuffer);
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}
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else
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{
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m_FullList.push_back(*ppLogBuffer);
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}
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*ppLogBuffer = 0;
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}
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void CGameLog::SpliceOutFullBuffer(LogBuffer::List& logBufferList)
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{
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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if(m_FullList.empty())
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{
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return;
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}
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logBufferList.splice(logBufferList.end(), m_FullList);
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}
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void CGameLog::SpliceInFreeBuffer(LogBuffer::List& logBufferList)
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{
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LogBuffer::Lock::Syncronize sync(m_LogBufferLock);
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if(logBufferList.empty())
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{
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return;
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}
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m_FreeList.splice(m_FreeList.end(), logBufferList);
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}
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bool CGameLog::NewLog()
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{
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if (m_LogSaveThread.NewLog())
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return true;
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else
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return false;
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} |