Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
3.0 KiB
C++
36 lines
3.0 KiB
C++
#ifndef _GAMA_CLIENT_PARSE_FIGHT_PACKET_H_
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#define _GAMA_CLIENT_PARSE_FIGHT_PACKET_H_
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#include <winsock2.h>
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#include <windows.h>
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#include <Network/Packet/PacketStruct/CharAttackPacket.h>
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namespace ParsePacket
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{
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// ÀüÅõ
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unsigned long HandleCharAttack(PktBase* lpPktBase, unsigned long *CharID_Out, AtType* lpAtType_Out, unsigned short *HP_Out, unsigned short *MP_Out, unsigned short* MPHeal_Out, char *Judge_Out, unsigned char *DefenserNum_Out, DefenserNode** lppNode_Out);
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unsigned long HandleCharAttacked(PktBase* lpPktBase, unsigned long *AtCharID_Out, unsigned long *MyID_Out, AtType *AtType_Out, POS* lpAtPos_Out, float *AtDir_Out, unsigned short *Judge_Out, unsigned short *MyHP_Out, unsigned short *MyMP_Out, unsigned short* MyMPHeal_Out);
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// Àåºñ³»±¸µµ °¨¼Ò
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unsigned long HandleCharEquipDurability(PktBase* lpPktBase, unsigned long *dwCharID, unsigned char *cIndex, unsigned char *cValue);
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unsigned long HandleCharRespawn(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *HP_Out, unsigned short *MP_Out, POS* Pos_Out, __int64 *Exp_Out, unsigned long *dwGold_Out);
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unsigned long HandleCharRespawnInfo(PktBase* lpPktBase, unsigned long* CharID_Out, unsigned char* cReAreaNum, unsigned short* wSize, RespawnArea* pRespawnArea);
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unsigned long HandleCharRespawnAreaInfo(PktBase* lpPktBase, unsigned long* CharID_Out, unsigned long* dwTownID, unsigned short* wWaitOrder, unsigned char* cHour, unsigned char* cMin, unsigned char* cSec, bool* bCount);
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unsigned long HandleCharBattleGroundRespawn(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *wTurn_Out, unsigned short *wWaitNum_Out, unsigned short *wLeftTime_Out, unsigned short *wHumanNum_Out, unsigned short *wAkhanNum_Out);
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unsigned long HandleCharRespawnWaitQueue(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *wWaitNum_Out);
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unsigned long HandleCharDuelCmd(PktBase* lpPktBase, unsigned long *SenderID_Out, unsigned long *RecverID_Out, unsigned char *Cmd_Out);
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unsigned long HandleCharTeamBattleInfo(PktBase* lpPktBase, unsigned long *CharID_Out, char *ChallengerName_Out, unsigned char *Cmd_Out, unsigned char *MemberNum_Out, unsigned long *MemberID_Out, unsigned char *MemberLevel_Out);
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unsigned long HandleCharPeaceMode(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned char *cLeftTime_Out, bool *bPeace_Out);
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unsigned long HandleCharAward(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned long *Exp_Out);
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// ¸í¿¹ÀÇ ¼®»ó °ü·Ã
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unsigned long HandleStatueInfo(PktBase* lpPktBase, unsigned char *cIndex, unsigned short *wKID, unsigned char *cState, unsigned short *wNowHP, unsigned long *dwMileage, unsigned short *wHumanNum, unsigned short *wAkhanNum);
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unsigned long HandleCameraScript(PktBase* lpPktBase, unsigned long *dwDeleteObject, unsigned long *dwNewObject, POS* NewPos);
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// TODO : REMOVE UDP Packets
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unsigned long HandleCharAttackInfo(PktBase* lpPktBase, unsigned long *CharID_Out, AtType* lpAtType_Out, unsigned char *DefenserNum_Out, DefenserNode **lppNode_Out);
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};
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#endif |