Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
990 B
C++
29 lines
990 B
C++
#ifndef _GAMA_CLIENT_SEND_LOGIN_OUT_H_
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#define _GAMA_CLIENT_SEND_LOGIN_OUT_H_
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#include <DB/DBDefine.h>
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struct _GG_AUTH_DATA;
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class ClientSocket;
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namespace ClientNet
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{
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class CClientEventHandler;
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}
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namespace SendPacket
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{
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bool CharLogin(ClientSocket& clientSocket, unsigned long dwUID, unsigned long dwCID, unsigned long dwSessionID);
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bool CharLogout(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCloseReason);
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bool CharMoveZone(ClientNet::CClientEventHandler* lpHandler, char cZone, char cChannel, POS& NewPos_In);
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bool ServerZone(ClientNet::CClientEventHandler* lpHandler, char cZone, char cChannel);
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// AuthCodeTypeÀº 1ȤÀº 2ÀÓ
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bool CSAuthReturnCode(ClientNet::CClientEventHandler* lpHandler,
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unsigned long dwCID, unsigned long dwAuthCodeType,
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unsigned long dwReturnCode, const _GG_AUTH_DATA* lpAnswerCode);
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bool KeyInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long* pKeyInfo);
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};
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#endif |