Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#ifndef _GAMA_CLIENT_PACKET_SEND_H_
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#define _GAMA_CLIENT_PACKET_SEND_H_
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#include <cstdio>
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#define _QUOTE(x) # x
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#define QUOTE(x) _QUOTE(x)
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#ifdef _DEBUG
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#define CHECK_NULL_RETURN(value, retval)\
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if(0 == (value)) { fprintf(stderr, QUOTE(__FUNCTION__) " - " QUOTE(value) " is NULL\n"); return (retval); }
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#define CHECK_TRUE_RETURN(value, retval)\
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if((value)) { fprintf(stderr, QUOTE(__FUNCTION__) " - " QUOTE(value) " is TRUE\n"); return (retval); }
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#else
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#define CHECK_NULL_RETURN(value, retval) if(0 == (value)) { return (retval); }
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#define CHECK_TRUE_RETURN(value, retval) if((value)) { return (retval); }
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#endif
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namespace ClientNet
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{
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// forward decl.
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class CClientEventHandler;
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class CNetworkMsgBlock;
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}
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namespace SendPacket
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{
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bool SendPacket(ClientNet::CClientEventHandler* lpHandler,
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ClientNet::CNetworkMsgBlock* lpNetworkMsgBlock,
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unsigned short Len_In, unsigned char Cmd_In,
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unsigned short State_In, unsigned short Error_In);
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bool SendPacket(ClientNet::CClientEventHandler* lpHandler,
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ClientNet::CNetworkMsgBlock* lpNetworkMsgBlock,
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unsigned short Len_In, unsigned char Cmd_In, unsigned long Tick_In);
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};
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#endif |